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Sentura.net

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Portfolio of Martin Colith


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Showcase

3D Work

A selection of work in 3D environs.

2009 / deathmatch: sewage

Half-Life 2: Deathmatch level. Layout and first iteration constructed during a “Mapwars” speed contest for the original Half-Life; later recreated from scratch for HL2DM. The lighting was thought to reinforce game flow, with blues for open areas, greens for tighter spaces and oranges for points of interest.

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Deathmatch: SewageDeathmatch: SewageDeathmatch: Sewage

 

 

 

 

 


2008 / portal: simple portals

An attempt at creating nested puzzles that build learning experience on top of each other. Apart from the standard Portal puzzle maneuvers, this set of puzzles largely builds on the exploitation of the rocket turret subtly introduced in the later stages of the original Portal game.

Simple PortalsSimple PortalsSimple Portals

 

 

 

 

 

 

Archive - Older 3D work

 

2D Work

A collection of random drawings, textures and general 2D objects.

ShipDeadeyesTree