Showcase
3D Work
A selection of work in 3D environs.
2009 / deathmatch: sewage
Half-Life 2: Deathmatch level. Layout and first iteration constructed during a “Mapwars” speed contest for the original Half-Life; later recreated from scratch for HL2DM. The lighting was thought to reinforce game flow, with blues for open areas, greens for tighter spaces and oranges for points of interest.
2008 / portal: simple portals
An attempt at creating nested puzzles that build learning experience on top of each other. Apart from the standard Portal puzzle maneuvers, this set of puzzles largely builds on the exploitation of the rocket turret subtly introduced in the later stages of the original Portal game.
2D Work
A collection of random drawings, textures and general 2D objects.








