I worked with the team at Logic Artists to support and optimize their levels for their game Clandestine. I was responsible for optimizing level layouts to support Clandestine’s stealth archetype gameplay, scripting AI paths and cameras as well as set dressing on several levels. Clandestine was built using the Unity engine. Clandestine is available on Steam.

Video Walkthrough

These videos showcase levels that I worked on. Video Walkthroughs courtesy of MrLuke1618.