I have been designing levels and games for as long as I can remember. I started out with paper sketches at a young age before moving onto digital editors with the release of worldcraft for the original Half-Life.

I am passionate about all types of design knowledge, I like to streamline processes and communication, and am always willing to get my hands dirty with new tech or try new design ideas. Currently I am also working as a lead and mentor to share these processes with others.

For a full resume as well as design documents, academic papers and information about speaking arrangements, please send me a message through the form below: