I worked with the team at Logic Artists to support and optimize their levels for their game Clandestine. I was responsible for consulting and optimizing level layouts to support Clandestine’s stealth archetype gameplay, scripting AI paths and cameras. I also worked on set dressing some levels additionally. Clandestine was built using the Unity engine. Clandestine is available on Steam.

Video Walkthrough

These videos showcase levels that I worked on. Video Walkthroughs courtesy of MrLuke1618.