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//HITMAN


I was contracted by Io-Interactive to work on their then unannounced new project, Hitman (2016). During this time, I worked almost exclusively on the Marrakesh level, building it from scratch. The shipped layout does not contain major deviations from my original layout, save a culling in size. In addition to building the main city layout, I also created the layout for the Swedish embassy, including the underground carpark and tunnels. The school area is the only area I did not have any responsibility for.


I also worked with Io-Interactive's proprietary engine scripting tools to create gameplay elements such as AI routes, NPC placement, kill scenarios and player agility sections.


Video walkthrough courtesy of RabidRetrospectGames

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