Hitman 2016

I was contracted by Io-Interactive to work on their then unannounced new project, Hitman 2016. During this time, I worked almost exclusively on the Marrakesh level, creating it from scratch. The shipped layout does not contain major deviations from my original layout save a culling in size. In addition to creating the main city layout, I also created the layout for the Swedish embassy, including the underground carpark and tunnels.

I also worked with proprietary Glacier engine 2 scripting tools to create gameplay elements such as AI routes, NPC placement and player agility sections.

Hitman 2016 is available on Steam.

Video Walkthrough

Video Walkthrough courtesy of RabidRetrospectGames