I was hired as a Level Designer on the PC First Person Shooter Rise of the Triad. During this time I was responsible for documentation, layout design, whiteboxing of the levels in UDK and doing scripting passes.

I had additional tasks with boss design as well as dressing of levels.

These are walkthroughs of 3 of my levels, including the boss level I designed. In particular I stood for the layouts, blockouts and scripting, as well as some set dressing.

Credit to Rangris for the video walkthroughs.